![]() ![]() We anxiously await the eventuality of the pandemic subsiding and holding the Xojo Developer Conference. The Xojo team is distributed across North America and Europe and while we see each other on Zoom (a lot), as we all know, it’s not the same as being together in-person. We look forward to this conference every year, not only to see Xojo users, but also to see each other. That had to be cancelled, of course, so we planned ahead for XDC in London in April 2021, then rescheduled for October, then March 2022 only to have to cancel that too. ![]() Last year we scheduled the Xojo Developer Conference for March in Nashville. I don’t have to tell you that the pandemic has resulted in most large, in-person events being cancelled. We will continue fixing the bugs you report and releasing updates until it’s ready for general release. We appreciate your enthusiasm as well as the dedication so many have shown to testing it. Xojo recently shipped the first pre-release supporting Android. While the transition to API 2.0 was at times difficult, as transitions can so often be, it brings the APIs of Desktop, Web and Mobile closer together, making developing with Xojo far easier for users overall. It’s a truth of technology that we must constantly push forward to avoid being left behind. In November, Xojo 2021r3 completed the transition to API 2.0 with the addition of a new set of Desktop controls. #Xojo 2021 androidFrom API 2.0, an Android pre-release, Apple Silicon native IDE, building and remote debugging 64-bit macOS apps from Windows and Linux and dark mode on Windows, 2021 saw a lot of hard work behind the scenes come to fruition for Xojo. If 2020 was a year of change for Xojo, 2021 was the year many of the pieces fell into place. ![]()
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